Now that I write all that, it looks like almost the same build you just described. Then you shoot up Burglary for the bennies and the zero-mana oh-shit teleport, and you're pretty much good to go. Once you get Mark/Circle/Mark/Pact, though, you're basically unstoppable. The zoo on DL2 is mildly scary because you can't go all Mark/Pact on it, but My Chemical Explosion works well with Blood Magic to basically remain endlessly castable at that level. 1 point in Burlgary for all that sweet lockpick XP, straight up Emomancy to Mark of the Black Eyeliner for the Necro resist, 2 points in Demonlogy for Celestial Circle, and then straight up necro to Pact of Fleeting Life. For fun non-mod builds, I had a great time with aīuild. Dredmor is going to be hard though, I think.Ĭlick to expand.Seems like lately most of the most active people on the forums are the modders. It's also nice not having any crafting skills since my inventory doesn't get filled with crap. lots of procs, I melee alot and only really fall back to rift for zoos and when there's too many monsters to survive in melee. He is seriously squishie, but can go toe to toe in melee with muscle and arch diggles as long as pact of fleeting life is up. It was the most frustrating and annoying build I've played yet, and actually the one that spawned this thread.Ĭurrent build is dual wielding staves (yes, I have 4 hands!) along with necro, emo, viking, math, and blood magic. I did back track and go somewhere else, but then the same thing happened on a smaller scale in another room. I'd get one dead and the others would resurrect the one I just killed and/or a snow baal. The RNG hated me so I had no AoE ranged arrows and I couldn't kill the masks fast enough. I finally gave up on that build in a zoo on DL6 or 7 (forgot which) when, after killing a good 40 - 50 monsters the slow way, found that the only ones left were about 10 - 20 masks. This was made worse by the monsters casting it a lot and usually multiple monsters casting it on you at the same time. There was also no curse cure so sight range debuffs got so annoying that I was mentally adding "-1000000 fun" to the description of the debuff. It took forever to clear the first couple of zoos and was pretty dull. The first was an axe dual wielder that was built as almost pure melee I think the only non-warrior line was fleshsmithing. Click to expand.I have been playing a couple of proc heavy builds lately.
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